Helldivers 2 Gameplay - Uma visão geral



There is one currency – Super Credits – which can be bought with real money, but developer Arrowhead Game Studios has insisted that the stuff this buys (mostly body armour and helmets) isn’t necessary for progression, and you can earn Super Credits in the game anyway. I’ve certainly not felt the need to buy anything while levelling up over many, many hours of play.

Of course, once the action really picks up, get used to dying. Not only are the enemy hordes relentless, but you might run into some stray bullets from your fellow Helldivers.

We can actually blow away individual bits off each enemy, taking off limbs with small arms fire - or obliterating them with artillery fire. I loved the physics here - especially in aggregate, when the frame is just filled with physicalised objects, particles, and disintegrating enemies. Buildings can be destroyed in dramatic fashion when hit by airstrikes or blown up with a well-placed grenade, and the terrain deforms too under the barrage. Helldivers 2 is a unique and visually interesting console title, so how do the performance and quality modes stack up? The most obvious split comes down to resolution. The performance mode runs at 1080p, while the quality mode steps up to approximately 1728p. Both modes counted at those figures in every shot I tested, so there are no signs of dynamic resolution as far as I can tell. In stationary shots, the difference between the two is obvious.

These, along with individual mission completions, net you special Warbond medals that you can use to unlock new equipment, gear, and cosmetics from a Warbond — a series of 10 tiered pages full of unlocks to progress through. Note that as long as you spend enough medals in total, you can start unlocking items from later pages without getting every single unlock from previous ones.

The majority of em linha multiplayer games in today's market require a constant and stable internet connection to their networks, and Helldivers 2 is pelo different.

13D audio via built-in TV speakers or analog/USB stereo headphones. Set up and latest system software update required.

You'll also be able to buy special "stratagems" like airstrikes, orbital artillery barrages, sentry turrets, rocket launchers, and ammo resupplies that you can frequently call down to even the odds against you.

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makes perfect sense as the basis for a video game — even if it spent a few years with the original novel’s jingoism being mistaken as an endorsement.

Helldivers 2 studio seeking more developers so it can "accelerate and beef up" content plans More Face-offs

As for the story ahead, all I can say is that the galaxy will look very different a few months from now than it does today.

Those small details contrast against the environment especially nicely because of the game's use of relatively high-resolution shadowmaps. Other elements of the lighting perhaps don't fare as well. The worlds are generally lit convincingly enough, but when you get up close you can spot some light leak in places, and shadowed regions tend to have a bit of a flat look. I'm not sure we're looking at pre-calculated, 'baked' lighting. I think instead we're seeing the typical mix of screen-space ambient occlusion and shadowmaps to shade in some of those finer details, which works well for the big picture stuff but doesn't hold up quite as well on close examination. The same can be said for reflections, which exhibit typical screen-space reflection 'skirting'. After surveying the game's graphical tech, I wasn't quite sure what we were looking at. UE4 seemed Helldivers 2 Gameplay like an obvious choice, but it didn't seem well-suited for this kind of big multiplayer game with open-world environments.

As with all Automaton units, the plodding Hulk is brainlessly optimized to do nothing except deliver heavy firepower.

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